This hadn't always been the case, but at some point it just started doing so. Shortly after entering the title screen, the game would randomly freeze up for no apparent reason. But there was another roadblock that had to be dealt with first. Eventually though, we succeeded and got this beauty of a title screen:Īll the rendering glitches notwithstanding, what's really cool about this picture is what's happening on the top screen behind the game logo: Look closely, it's actually rendering the 3D graphics properly! For instance the geometry of the block in the top right corner is completely fine.ĭebugging issues with 3D geometry can be a royal pain, so seeing it just work meant that fixing the rendering for good was within close reach. There were some obvious and some not-so-obvious features not implemented in Mikage. Of course, a blocker was found quickly, and so the game didn't make it past the initial setup dialogs. While this achievement looks simple on the surface, getting a game to draw anything is really the biggest hurdle from a development perspective: After all, how do you debug a game that simply doesn't do anything? A Title Screen First signs of life in Super Mario 3D Land
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |